LEARNING SESSION 02

ECO code, last opening move, start positionMost likely
endgame
ELO scores after
500, 1000, 1500, 2000
games
a00 g2g4rnbqkbnr/pppppppp/8/8/6P1/8/PPPPPP1P/RNBQKBNR b KQkq g3 0 1KRNPPvKRB46,842,641,241,7
a46 e8g8r1bq1rk1/1ppnbpp1/p2pp2p/8/3PP3/2N5/PPPQBPPP/2KRN2R w - - 6 11KRBPvKRRP43,349,043,547,2
a75 a4a5r4rk1/1p1nqpbp/p2p1np1/P1pP4/4PB2/2N2B2/1P3PPP/R2QR1K1 b - - 0 14KRPPvKRPP0,00,70,90,2
b06 f6d7r1bq1rk1/1ppn1pb1/p1npp1pp/4P3/2BP4/2N1BN2/PPP1QPPP/2KR3R w - - 1 11KRPPvKRPP0,01,41,62,8
b06 f8e8r1bqr1k1/ppp2pbp/2np1np1/8/4PP2/2N1B2P/PPPQB1P1/2KR2NR w - - 3 11KQBPvKQPP-5,6-23,3-28,3-29,1
b08 h7h5r1bq1rk1/pp1n1pb1/2p2np1/4p1Bp/4P2P/2NB1N2/PPPQ1PP1/2KR3R w - h6 0 11KRBPvKBBP8,3-2,1-7,2-10,1
b16 e8c82kr1b1r/ppqnpp1p/2p2p2/8/2PP2b1/5N2/PP2BPPP/R1BQ1RK1 w - - 1 11KRPPPvKRP
KRNPPvKRB
-10,4-0,34,27,6
b18 g8f62kr1b1r/ppqn1ppp/2p1pnb1/8/2BP4/2P2NN1/PP2QPPP/R1B2RK1 w - - 1 11KRPPvKRPP-2,15,99,07,6
b34 a7a5r2q1rk1/1p2ppbp/2npbnp1/p7/4P3/1NN1BP2/PPPQ2PP/2KR1B1R w - a6 0 11KRPPPvKRP35,629,623,29,9
b63 a7a6r1b2rk1/1p2bppp/pqnppn2/6B1/4P3/1NN5/PPPQBPPP/2KR3R w - - 0 11KRPPvKRPP-15,3-29,6-14,4-4,2
b88 d8b8rq3rk1/pp1bbppp/2nppn2/8/3NP3/1BN1B3/PPP1QPPP/2KR3R w - - 8 11KRPPvKRPP1,40,0-3,03,5
b89 c6a5r1b2rk1/ppq1bppp/3ppn2/n7/2BNP3/2N1B3/PPP1QPPP/2KR2R1 w - - 8 11KRPPvKRPP47,554,350,647,2
b89 d8e8r1b1qrk1/1p2bppp/p1nppn2/8/2BNP3/2N1B3/PPP1QPPP/2KR2R1 w - - 2 11KRPPPvKRP13,220,519,018,6
b99 h1g1r1b1kb1r/2q2p1p/p2ppP2/1pn5/3NP3/2N2Q2/PPP4P/2KR1BR1 b kq - 2 16KRNPPvKRN2,1-2,4-6,7-7,8
c18 e2c3r3k1r1/ppqbnp2/2n1p3/3pP3/5P2/P1NQ4/2P3PP/R1B1KB1R b KQq - 0 13KRPPvKRPP-3,5-2,4-2,1-1,9
c51 b3c2r2q1knr/pppb1Bpp/1b1p4/n7/3PP3/2N2N2/P1Q2PPP/R1B2RK1 b - - 2 13KRPPvKRNP6,9-2,1-8,1-9,7
c55 e8c82kr3r/ppp2ppp/1bn1bPq1/6N1/2ppNPP1/8/PPP4P/R1BQR1K1 w - - 1 14KRNPvKRPP31,425,125,825,8
d17 b8a6r3k2r/pp3ppp/n1p1p3/3qN3/P1p5/8/1PK1Q1PP/R4B1R w kq - 3 15KQBPvKQPP
KRBPvKRPP
1,4-4,9-5,6-4,5
d31 e8g8r2q1rk1/1b1n1ppp/4pn2/p7/1pPP4/3BPN2/1B3PPP/R2Q1RK1 w - - 6 15KRPPvKRPP17,413,99,78,5
d68 d7b6r1b2rk1/pp2qppp/1np5/8/2BP4/2R2N2/PPQ2PPP/5RK1 w - - 1 15KRPPvKRPP1,41,40,90,9
d69 e7e5r1b2rk1/pp3ppp/2p5/4q3/2B5/2R1P3/PP3PPP/3Q1RK1 w - - 0 15KRPPvKRPP-0,7-0,3-0,2-0,2
d89 e6a2r2q1rk1/pp2ppbp/6p1/n7/3PP3/3BBP2/b3N1PP/2RQ1RK1 w - - 0 15KRPPvKRPP0,00,30,20,2
d89 g7a1r2q1rk1/pp2pp1p/4b1p1/n2P4/4P3/3BBP2/P3N1PP/b2Q1RK1 w - - 0 15KBPPvKNPP0,00,3-0,2-0,2
e21 e6e5rnb2rk1/pp1p1ppp/6q1/2pPp3/1bP1N3/2NQ4/PP2PPPP/2KR1B1R w - - 0 11KRPPPvKRP39,167,564,963,0
elono doubt, there are the best moves and the most effective !


b16 e8c8 :


When all engines have a learning feature :

- they penalize their best moves when they lose => they improve their immediate defenses => their opponents need more and more moves to win
- they favor their best moves when they win => they improve the "long term" effectiveness of their attacks


get by pgnToWinLength.exe, contact me to get your personal copy of pgnToWinLength

b34 a7a5 :


When all engines have a learning feature, they start by playing their best moves.

After a few games :
- if they lost several times, their respective best moves are sufficiently penalized to try their next best moves from their evaluations
- if they won several times, they continue by playing their respective best moves

[Eman experience] start by playing :
11...Rc8 (score @ +1.02/40, white's win rate @ 78%) then
11...Nh5 (score @ +1.74/40, white's win rate @ 86%) then
11...Ne8 (score @ +1.44/45, white's win rate @ 88%) then
11...Qc8 (score @ +1.04/40, white's win rate @ 65%)

[BrainLearn] start by playing :
11...Ne8 (score @ +0.74/32, white's win rate @ 88%) or
11...Nh5 (score @ +0.80/33, white's win rate @ 86%) then
11...Qc8 (score @ +0.57/35, white's win rate @ 65%)


get by pgnToMovesFreq.exe, contact me to get your personal copy of pgnToMovesFreq

Statistics

005 players                     : avg. D30, 001 613 ms/move, 048 000 games, 04 958 153 moves

brainlearn 13.1 nn-6762d36ad265 : avg. D24, 001 508 ms/move, 016 000 games, 01 060 006 moves
brainlearn 13.1 nn-ac07bd334b62 : avg. D30, 001 431 ms/move, 014 000 games, 00 530 305 moves
brainlearn 13.1 nn-cdf1785602d6 : avg. D28, 001 455 ms/move, 010 000 games, 00 521 758 moves
brainlearn 15.2 nn-ac07bd334b62 : avg. D30, 001 599 ms/move, 008 000 games, 00 364 988 moves
eman experience                 : avg. D33, 001 731 ms/move, 048 000 games, 02 481 096 moves

Averages :
0 167 sec/game (3 min/game)
131 plies/game (103 played plies/game)

Game stages :
- opening @ avg. D27, 001 984 ms/move
- middleg @ avg. D29, 001 578 ms/move
- endgame @ avg. D35, 001 353 ms/move
		
Ordo
# PLAYER                             :  RATING  ERROR   POINTS  PLAYED   (%)     W      D     L  D(%)  OppAvg  OppN
1 brainlearn 13.1 nn-cdf1785602d6    :       9      5   5129.5   10000  51.3   853   8553   594  85.5       0     1
2 Eman experience                    :       0   ----  24620.5   48000  51.3  7530  34181  6289  71.2      -9     4
3 brainlearn 15.2 nn-ac07bd334b62    :      -2      5   3977.0    8000  49.7  1233   5488  1279  68.6       0     1
4 brainlearn 13.1 nn-ac07bd334b62    :      -7      4   6858.5   14000  49.0   735  12247  1018  87.5       0     1
5 brainlearn 13.1 nn-6762d36ad265    :     -26      4   7414.5   16000  46.3  3468   7893  4639  49.3       0     1

White advantage = 54.50 +/- 1.13
Draw rate (equal opponents) = 50.00 % +/- 0.00